UNiagaraComponent::GetNiagaraParticleValues_DebugOnly

Debug accessors for getting a float attribute array in blueprints.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h

Include

#include "NiagaraComponent.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
          Meta=(DisplayName="Get Niagara Emitter Float Attrib", DeprecatedFunction, DeprecationMessage="Get Niagara Emitter Float Attrib is deprecated, use the particle export DI inside your emitter instead."))
TArray< float > GetNiagaraParticleValues_DebugOnly
(
    const FString & InEmitterName,
    const FString & InValueName
)

Remarks

Debug accessors for getting a float attribute array in blueprints. The attribute name should be without namespaces. For example for "Particles.Position", send "Position".

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