Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include |
#include "NiagaraComponent.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(DisplayName="Get Niagara Emitter Float Attrib", DeprecatedFunction, DeprecationMessage="Get Niagara Emitter Float Attrib is deprecated, use the particle export DI inside your emitter instead."))
TArray< float > GetNiagaraParticleValues_DebugOnly
(
const FString & InEmitterName,
const FString & InValueName
)
Debug accessors for getting a float attribute array in blueprints. The attribute name should be without namespaces. For example for "Particles.Position", send "Position".