Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include |
#include "NiagaraComponent.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara System Asset"))
void SetAsset
(
UNiagaraSystem * InAsset
)