UNiagaraComponent::SetNiagaraVariableActor

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h

Include

#include "NiagaraComponent.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
          Meta=(DisplayName="Set Niagara Variable By String (Actor)"))
void SetNiagaraVariableActor
(
    const FString & InVariableName,
    AActor * Actor
)

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