Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include |
#include "NiagaraComponent.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(DisplayName="Set Niagara Variable (Material)"))
void SetVariableMaterial
(
FName InVariableName,
UMaterialInterface * Object
)