UNiagaraDataInterfaceAudioSubmix

Data Interface allowing sampling of recent audio data.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudio.h

Include

#include "NiagaraDataInterfaceAudio.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Audio", Meta=(DisplayName="Audio Submix"))
class UNiagaraDataInterfaceAudioSubmix : public UNiagaraDataInterface

Remarks

Data Interface allowing sampling of recent audio data.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

USoundSubmix &#...

 

Submix

The audio submix where analyzed.

Constructors

Name Description

Public function

UNiagaraDataInterfaceAudioSubmix

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UNiagaraDataInterface

Name Description

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss