| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid2DCollection.h |
Include |
#include "NiagaraDataInterfaceGrid2DCollection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Grid", Meta=(DisplayName="Grid2D Collection", Experimental),
Blueprintable, BlueprintType)
class UNiagaraDataInterfaceGrid2DCollection : public UNiagaraDataInterfaceGrid2D
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SystemInstancesToProxyData_GT |
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UNiagaraDataInterfaceGrid2DCollection ( |
Name | Description | ||
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FillRawTexture2D ( |
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FillTexture2D ( |
Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara |
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GetCellSize ( |
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GetRawTextureSize ( |
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GetTextureSize ( |
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GetWorldBBoxSize ( |
Name | Description | ||
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetFunctionHLSL ( |
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GetFunctions ( |
VM functionality. |
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GetParameterDefinitionHLSL ( |
GPU sim functionality. |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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ProvidePerInstanceDataForRenderThread ( |
Subclasses that wish to work with GPU systems/emitters must implement this. |
Name | Description | ||
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BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
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FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
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const FTypeL... |
GetComputeParametersTypeDesc() |
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SetParameters ( |
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UnsetParameters ( |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |