| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSimpleCounter.h |
Include |
#include "NiagaraDataInterfaceSimpleCounter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Counting", Meta=(DisplayName="Simple Counter"))
class UNiagaraDataInterfaceSimpleCounter : public UNiagaraDataInterface
Data Interface allowing a counter that starts at zero when created and increases every time it is sampled. Note that for now this is a signed integer, meaning that it can go negative when it loops past INT_MAX.
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UNiagaraDataInterfaceSimpleCounter ( |
Name | Description | ||
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GetNextValue ( |
VM functions. |
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instence data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetFunctionHLSL ( |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetParameterDefinitionHLSL ( |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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PerInstanceTickPostSimulate ( |
Ticks the per instance data for this interface, if it has any. |
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ProvidePerInstanceDataForRenderThread ( |
Subclasses that wish to work with GPU systems/emitters must implement this. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |