[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Spline")
AActor * Source
The source actor from which to sample. Note that this can only be set when used as a user variable on a component in the world.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Spline")
AActor * Source
The source actor from which to sample. Note that this can only be set when used as a user variable on a component in the world.