UNiagaraDataInterfaceSpline

Data Interface allowing sampling of in-world spline components.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h

Include

#include "NiagaraDataInterfaceSpline.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Splines", Meta=(DisplayName="Spline"))
class UNiagaraDataInterfaceSpline : public UNiagaraDataInterface

Remarks

Data Interface allowing sampling of in-world spline components. Note that this data interface is very experimental.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

AActor *

 

Source

The source actor from which to sample.

Constructors

Name Description

Public function

UNiagaraDataInterfaceSpline

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UNiagaraDataInterface

Name Description

Public function Virtual Const

bool

 

CanExecuteOnTarget

(
    ENiagaraSimTarget Target
)

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual

void

 

DestroyPerInstanceData

(
    void* PerInstanceData,
    FNiagaraSystemInstance* System...
)

Destroys the per instance data for this interface.

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

void

 

GetFunctions

Gets all the available functions for this data interface.

Public function Virtual

void

 

GetVMExternalFunction

(
    const FVMExternalFunctionBindingInf...,
    void* InstanceData,
    FVMExternalFunction& OutFunc
)

Returns the delegate for the passed function signature.

Public function Virtual

bool

 

InitPerInstanceData

(
    void* PerInstanceData,
    FNiagaraSystemInstance* System...
)

Initializes the per instance data for this interface.

Public function Virtual Const

int32

 

PerInstanceDataPassedToRenderThreadSize()

The size of the data this class will provide to ProvidePerInstanceDataForRenderThread.

Public function Virtual Const

int32

 

PerInstanceDataSize()

Returns the size of the per instance data for this interface.

Public function Virtual

bool

 

PerInstanceTick

(
    void* PerInstanceData,
    FNiagaraSystemInstance* System...,
    float DeltaSeconds
)

Ticks the per instance data for this interface, if it has any.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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