| UObjectBase
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h |
Include |
#include "NiagaraDataInterfaceSpline.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Splines", Meta=(DisplayName="Spline"))
class UNiagaraDataInterfaceSpline : public UNiagaraDataInterface
Data Interface allowing sampling of in-world spline components. Note that this data interface is very experimental.
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UNiagaraDataInterfaceSpline ( |
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FindClosestUnitDistanceFromPositionWS ( |
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GetLocalToWorld ( |
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GetLocalToWorldInverseTransposed ( |
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SampleSplineDirectionByUnitDistance ( |
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SampleSplinePositionByUnitDistance ( |
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SampleSplineRightVectorByUnitDistance ( |
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SampleSplineTangentByUnitDistance ( |
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SampleSplineUpVectorByUnitDistance ( |
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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PerInstanceDataPassedToRenderThreadSize() |
The size of the data this class will provide to ProvidePerInstanceDataForRenderThread. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |