[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
UStaticMesh * DefaultMesh
Mesh used to sample from when not overridden by a source actor from the scene. This mesh is NOT removed from cooked builds.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
UStaticMesh * DefaultMesh
Mesh used to sample from when not overridden by a source actor from the scene. This mesh is NOT removed from cooked builds.