UNiagaraDataInterfaceVector2DCurve

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceVector2DCurve.h

Include

#include "NiagaraDataInterfaceVector2DCurve.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Curves", Meta=(DisplayName="Curve for Vector2D's"))
class UNiagaraDataInterfaceVector2DCurve : public UNiagaraDataInterfaceCurveBase

Remarks

Data Interface allowing sampling of vector curves.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FRichCurve

 

XCurve

Public variable UProperty Category, EditAnywhere

FRichCurve

 

YCurve

Constructors

Name Description

Public function

UNiagaraDataInterfaceVector2DCurve

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

SampleCurve

(
    FVectorVMContext& Context
)

Overridden from UNiagaraDataInterfaceCurveBase

Name Description

Public function Virtual Const

TArray< floa...

 

BuildLUT

(
    int32 NumEntries
)

Public function Virtual

void

 

GetCurveData

(
    TArray< FCurveData >& OutCurveData
)

Gets information for all of the curves owned by this curve data interface.

Public function Virtual Const

int32

 

GetCurveNumElems()

Public function Virtual

void

 

UpdateTimeRanges()

Overridden from UNiagaraDataInterface

Name Description

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

bool

 

GetFunctionHLSL

(
    const FNiagaraDataInterfaceGPUParam...,
    const FNiagaraDataInterfaceGenerate...,
    int FunctionInstanceIndex,
    FString& OutHLSL
)

Public function Virtual

void

 

GetFunctions

Gets all the available functions for this data interface.

Public function Virtual

void

 

GetVMExternalFunction

(
    const FVMExternalFunctionBindingInf...,
    void* InstanceData,
    FVMExternalFunction& OutFunc
)

Returns the delegate for the passed function signature.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Constants

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss