PreAllocationCount

The emitter will allocate at least this many particles on it's first tick.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Emitter",
          Meta=(EditCondition="AllocationMode == EParticleAllocationMode::ManualEstimate"))
int32 PreAllocationCount

Remarks

The emitter will allocate at least this many particles on it's first tick. This can aid performance by avoiding many allocations as an emitter ramps up to it's max size.

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