Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(Keywords="niagara parameter collection", WorldContext="WorldContextObject"))
static UNiagaraParameterCollectionInstance * GetNiagaraParameterCollection
(
UObject * WorldContextObject,
UNiagaraParameterCollection * Collection
)
Static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value);