UNiagaraFunctionLibrary::GetNiagaraParameterCollection

This is gonna be totally reworked.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h

Include

#include "NiagaraFunctionLibrary.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
          Meta=(Keywords="niagara parameter collection", WorldContext="WorldContextObject"))
static UNiagaraParameterCollectionInstance * GetNiagaraParameterCollection
(
    UObject * WorldContextObject,
    UNiagaraParameterCollection * Collection
)

Remarks

Static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value);

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