Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(Keywords="niagara System", UnsafeDuringActorConstruction="true"))
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem * SystemTemplate,
USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
bool bAutoActivate,
ENCPoolMethod PoolingMethod,
bool bPreCullCheck
)
Spawns a Niagara System attached to a component
The spawned UNiagaraComponent