LightExponentBinding

Which attribute should we use for the light's exponent when inverse squared falloff is disabled?

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings",
          Meta=(EditCondition="!bUseInverseSquaredFalloff"))
FNiagaraVariableAttributeBinding LightExponentBinding

Remarks

Which attribute should we use for the light's exponent when inverse squared falloff is disabled?

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