LightRenderingEnabledBinding

Which attribute should we use to check if light rendering should be enabled for a particle?

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings",
          Meta=(EditCondition="bOverrideRenderingEnabled"))
FNiagaraVariableAttributeBinding LightRenderingEnabledBinding

Remarks

Which attribute should we use to check if light rendering should be enabled for a particle?

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