bOverrideRenderingEnabled

By default, a light is spawned for each particle.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Light Rendering", Meta=(InlineEditConditionToggle))
uint32 bOverrideRenderingEnabled: 1

Remarks

By default, a light is spawned for each particle. Enable this to control the spawn-rate on a per-particle basis.

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