bUseInverseSquaredFalloff

Whether to use physically based inverse squared falloff from the light.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Light Rendering")
uint32 bUseInverseSquaredFalloff: 1

Remarks

Whether to use physically based inverse squared falloff from the light. If unchecked, the value from the LightExponent binding will be used instead.

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