UNiagaraMeshRendererProperties::GetNumIndicesPerInstance

GPU simulation uses DrawIndirect, so the sim step needs to know indices per instance in order to prepare the draw call parameters.

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Override Hierarchy

UNiagaraRendererProperties::GetNumIndicesPerInstance()

UNiagaraMeshRendererProperties::GetNumIndicesPerInstance()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererProperties.h

Include

#include "NiagaraMeshRendererProperties.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraMeshRendererProperties.cpp

Syntax

virtual uint32 GetNumIndicesPerInstance() const

Remarks

GPU simulation uses DrawIndirect, so the sim step needs to know indices per instance in order to prepare the draw call parameters.

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