| UNiagaraRendererProperties::GetNumIndicesPerInstance()
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Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererProperties.h |
Include |
#include "NiagaraMeshRendererProperties.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraMeshRendererProperties.cpp |
virtual uint32 GetNumIndicesPerInstance() const
GPU simulation uses DrawIndirect, so the sim step needs to know indices per instance in order to prepare the draw call parameters.