[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding MaterialRandomBinding
Which attribute should we use for material randoms when generating instanced meshes?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding MaterialRandomBinding
Which attribute should we use for material randoms when generating instanced meshes?