OverrideMaterials

The materials to be used instead of the StaticMesh's materials.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh Rendering", Meta=(EditCondition="bOverrideMaterials"))
TArray< FNiagaraMeshMaterialOverride > OverrideMaterials

Remarks

The materials to be used instead of the StaticMesh's materials. Note that each material must have the Niagara Mesh Particles flag checked. If the ParticleMesh requires more materials than exist in this array or any entry in this array is set to None, we will use the ParticleMesh's existing Material instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss