[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Ribbon Rendering")
ENiagaraRibbonDrawDirection DrawDirection
If true, the particles are only sorted when using a translucent material.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Ribbon Rendering")
ENiagaraRibbonDrawDirection DrawDirection
If true, the particles are only sorted when using a translucent material.