[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings")
FNiagaraVariableAttributeBinding MaterialRandomBinding
Which attribute should we use for MaterialRandom when generating ribbons?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings")
FNiagaraVariableAttributeBinding MaterialRandomBinding
Which attribute should we use for MaterialRandom when generating ribbons?