MaterialUserParamBinding

Use the [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) bound to this user variable if it is set to a valid value.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Ribbon Rendering")
FNiagaraUserParameterBinding MaterialUserParamBinding

Remarks

Use the UMaterialInterface bound to this user variable if it is set to a valid value. If this is bound to a valid value and Material is also set, UserParamBinding wins.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss