[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings")
FNiagaraVariableAttributeBinding RibbonFacingBinding
Which attribute should we use for ribbon facing when generating ribbons?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Bindings")
FNiagaraVariableAttributeBinding RibbonFacingBinding
Which attribute should we use for ribbon facing when generating ribbons?