[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Tessellation",
Meta=(EditCondition="!bUseConstantFactor", ClampMin="0", ClampMax="180", UIMin="1", UIMax="180"))
float TessellationAngle
Defines the angle in degrees at which tessellation occurs. Ranges from 1 to 180. Smaller values increase amount of tessellation. If set to 0, use the maximum tessellation set above.