TessellationAngle

Defines the angle in degrees at which tessellation occurs.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Tessellation",
          Meta=(EditCondition="!bUseConstantFactor", ClampMin="0", ClampMax="180", UIMin="1", UIMax="180"))
float TessellationAngle

Remarks

Defines the angle in degrees at which tessellation occurs. Ranges from 1 to 180. Smaller values increase amount of tessellation. If set to 0, use the maximum tessellation set above.

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