[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Niagara, Meta=(AllowedClasses="Enum"))
TArray< FSoftObjectPath > AdditionalParameterEnums
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Niagara, Meta=(AllowedClasses="Enum"))
TArray< FSoftObjectPath > AdditionalParameterEnums