[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Niagara, Meta=(AllowedClasses="ScriptStruct"))
TArray< FSoftObjectPath > AdditionalParameterTypes
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Niagara, Meta=(AllowedClasses="ScriptStruct"))
TArray< FSoftObjectPath > AdditionalParameterTypes