| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSettings.h |
Include |
#include "NiagaraSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Niagara, defaultconfig, Meta=(DisplayName="Niagara"))
class UNiagaraSettings : public UDeveloperSettings
Name | Description | ||
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AdditionalParameterEnums |
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AdditionalParameterTypes |
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AdditionalPayloadTypes |
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DefaultEffectType |
Default effect type to use for effects that don't define their own. Can be null. |
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QualityLevels |
The quality levels Niagara uses. |
Name | Description | |
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UNiagaraSettings ( |
Name | Description | ||
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UNiagaraEffe... |
GetDefaultEffectType() |
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FOnNiagaraSe... |
OnSettingsChanged() |
Gets a multicast delegate which is called whenever one of the parameters in this settings object changes. |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name |
Description |
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FOnNiagaraSettingsChanged |
Name |
Description |
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SettingsChangedDelegate |