[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding CameraOffsetBinding
Which attribute should we use for camera offset when generating sprites?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding CameraOffsetBinding
Which attribute should we use for camera offset when generating sprites?