[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Cutout", Meta=(EditCondition="!bUseMaterialCutoutTexture"))
UTexture2D * CutoutTexture
Texture to generate bounding geometry from.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Cutout", Meta=(EditCondition="!bUseMaterialCutoutTexture"))
UTexture2D * CutoutTexture
Texture to generate bounding geometry from.