[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding DynamicMaterial1Binding
Which attribute should we use for dynamic material parameters when generating sprites?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding DynamicMaterial1Binding
Which attribute should we use for dynamic material parameters when generating sprites?