DynamicMaterial1Binding

Which attribute should we use for dynamic material parameters when generating sprites?

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding DynamicMaterial1Binding

Remarks

Which attribute should we use for dynamic material parameters when generating sprites?

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