[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering")
ENiagaraSpriteFacingMode FacingMode
Determines how the particle billboard orients itself relative to the camera.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering")
ENiagaraSpriteFacingMode FacingMode
Determines how the particle billboard orients itself relative to the camera.