[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering")
UMaterialInterface * Material
The material used to render the particle. Note that it must have the Use with Niagara Sprites flag checked.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering")
UMaterialInterface * Material
The material used to render the particle. Note that it must have the Use with Niagara Sprites flag checked.