[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering")
FVector2D PivotInUVSpace
Determines the location of the pivot point of this particle. It follows Unreal's UV space, which has the upper left of the image at 0,0 and bottom right at 1,1. The middle is at 0.5, 0.5.