[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding SpriteFacingBinding
Which attribute should we use for sprite facing when generating sprites?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Bindings")
FNiagaraVariableAttributeBinding SpriteFacingBinding
Which attribute should we use for sprite facing when generating sprites?