| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotifyState_TimedNiagaraEffect.h |
Include |
#include "AnimNotifyState_TimedNiagaraEffect.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(DisplayName="Timed Niagara Effect"))
class UAnimNotifyState_TimedNiagaraEffect : public UAnimNotifyState
Timed Niagara Effect Notify Allows a looping Niagara effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
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bDestroyAtEnd |
Whether or not we destroy the component at the end of the notify or instead just stop the emitters. |
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LocationOffset |
Offset from the socket / bone location. |
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PreviousSocketNames |
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PreviousTemplates |
The following arrays are used to handle property changes during a state. |
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RotationOffset |
Offset from the socket / bone rotation. |
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SocketName |
The socket within our mesh component to attach to when we spawn the Niagara component. |
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UNiagaraSystem ... |
Template |
The niagara system template to use when spawning the niagara component. |
Name | Description | |
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UAnimNotifyState_TimedNiagaraEffect ( |
Name | Description | ||
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GetNotifyName_Implementation() |
Overridden from UAnimNotifyState to provide custom notify name. |
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UFXSystemCom... |
SpawnEffect ( |
Spawns the NiagaraSystemComponent. Called from Notify. |
Name | Description | ||
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NotifyBegin ( |
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NotifyEnd ( |
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NotifyTick ( |
Name | Description | ||
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PreEditChange ( |
This is called when a property is about to be modified externally |