[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="AnimNotify",
Meta=(DisplayName="Niagara System"))
UNiagaraSystem * Template
Niagara System to Spawn.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="AnimNotify",
Meta=(DisplayName="Niagara System"))
UNiagaraSystem * Template
Niagara System to Spawn.