FNiagaraEditorUtilities::PreprocessFunctionGraph

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorUtilities.h

Include

#include "NiagaraEditorUtilities.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorUtilities.cpp

Syntax

namespace FNiagaraEditorUtilities
{
    void FNiagaraEditorUtilities::PreprocessFunctionGraph
    (
        const UEdGraphSchema_Niagara * Schema,
        UNiagaraGraph * Graph,
        const TArray< UEdGraphPin * > & CallInputs,
        const TArray< UEdGraphPin * > & CallOutputs,
        ENiagaraScriptUsage ScriptUsage,
        const FCompileConstantResolver & ConstantResolver
    )
}

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss