bCanAutoBind

If this input can auto-bind to system parameters and emitter attributes.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Exposure, Meta=(editcondition="bExposed"))
uint32 bCanAutoBind: 1

Remarks

If this input can auto-bind to system parameters and emitter attributes. Will never auto bind to custom parameters.

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