FNiagaraParameterMapHistoryBuilder::EnableScriptWhitelist

In some cases, we don't want all the variables encountered in a traversal.

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraParameterMapHistory.h

Include

#include "NiagaraParameterMapHistory.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraParameterMapHistory.cpp

Syntax

void EnableScriptWhitelist
(
    bool bInEnable,
    ENiagaraScriptUsage InScriptType
)

Remarks

In some cases, we don't want all the variables encountered in a traversal. In this case, you can filter the map history to only include variables that are relevant to the specific script type. For instance, a System script doesn't really care about the Particles namespace.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss