Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h |
Include |
#include "NiagaraNodeFunctionCall.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraPropagatedVariable
Name | Description | ||
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PropagatedName |
If set, then this overrides the name of the switch parameter when propagating. |
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SwitchParameter |
Name | Description | |
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FNiagaraPropagatedVariable() |
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FNiagaraPropagatedVariable ( |
Name | Description | ||
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FNiagaraVari... |
ToVariable() |
Name | Description | ||
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operator== ( |