FNiagaraSchemaAction_NewNode

Action to add a node to the graph

Windows
MacOS
Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FNiagaraSchemaAction_NewNode

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/EdGraphSchema_Niagara.h

Include

#include "EdGraphSchema_Niagara.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraSchemaAction_NewNode : public FEdGraphSchemaAction

Remarks

Action to add a node to the graph

Variables

Name Description

Public variable UProperty

FName

 

InternalName

Public variable UProperty

UEdGraphNode &#...

 

NodeTemplate

Template of node we want to create

Constructors

Name Description

Public function

FNiagaraSchemaAction_NewNode()

Public function

FNiagaraSchemaAction_NewNode

(
    FText InNodeCategory,
    FText InMenuDesc,
    FName InInternalName,
    FText InToolTip,
    const int32 InGrouping,
    FText InKeywords
)

Functions

Name Description

Public function Static

NodeType ...

 

SpawnNodeFromTemplate

(
    UEdGraph* ParentGraph,
    NodeType* InTemplateNode,
    const FVector2D Location,
    bool bSelectNewNode
)

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

GC.

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    TArray< UEdGraphPin* >& FromP...,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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