UNiagaraClipboardEditorScriptingUtilities::CreateFloatLocalValueInput

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h

Include

#include "NiagaraClipboard.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input")
static UNiagaraClipboardFunctionInput * CreateFloatLocalValueInput
(
    UObject * InOuter,
    FName InInputName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    float InLocalValue
)

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