UNiagaraClipboardEditorScriptingUtilities::TryGetInputByName

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h

Include

#include "NiagaraClipboard.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input")
static void TryGetInputByName
(
    const TArray< UNiagaraClipboardFunctionInput * > & InInputs,
    FName InInputName,
    bool & bOutSucceeded,
    UNiagaraClipboardFunctionInput *& OutInput
)

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