UNiagaraClipboardFunctionInput

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UNiagaraClipboardFunctionInput

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h

Include

#include "NiagaraClipboard.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraClipboardFunctionInput : public UObject

Variables

Name Description

Public variable UProperty

bool

 

bEditConditionValue

Public variable UProperty

bool

 

bHasEditCondition

Public variable UProperty

UNiagaraDataInt...

 

Data

Public variable UProperty

UNiagaraClipboa...

 

Dynamic

Public variable UProperty

FString

 

Expression

Public variable UProperty

FName

 

InputName

Public variable UProperty

FNiagaraTypeDef...

 

InputType

Public variable UProperty

FName

 

Linked

Public variable UProperty

TArray< uint8 >

 

Local

Public variable UProperty

ENiagaraClipboa...

 

ValueMode

Functions

Name Description

Public function

bool

 

CopyValuesFrom

(
    const UNiagaraClipboardFunctionInpu...
)

Public function Static

const UNiaga...

 

CreateDataValue

(
    UObject* InOuter,
    FName InInputName,
    FNiagaraTypeDefinition InInputType,
    TOptional< bool > bInEditConditionV...,
    UNiagaraDataInterface* InDataV...
)

Public function Static

const UNiaga...

 

CreateDynamicValue

(
    UObject* InOuter,
    FName InInputName,
    FNiagaraTypeDefinition InInputType,
    TOptional< bool > bInEditConditionV...,
    FString InDynamicValueName,
    UNiagaraScript* InDynamicValue
)

Public function Static

const UNiaga...

 

CreateExpressionValue

(
    UObject* InOuter,
    FName InInputName,
    FNiagaraTypeDefinition InInputType,
    TOptional< bool > bInEditConditionV...,
    const FString& InExpressionValue
)

Public function Static

const UNiaga...

 

CreateLinkedValue

(
    UObject* InOuter,
    FName InInputName,
    FNiagaraTypeDefinition InInputType,
    TOptional< bool > bInEditConditionV...,
    FName InLinkedValue
)

Public function Static

const UNiaga...

 

CreateLocalValue

(
    UObject* InOuter,
    FName InInputName,
    FNiagaraTypeDefinition InInputType,
    TOptional< bool > bInEditConditionV...,
    TArray< uint8 >& InLocalValueData
)

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