UNiagaraDynamicInputScriptFactory

Niagara dynamic input script factory.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptFactoryNew.h

Include

#include "NiagaraScriptFactoryNew.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraDynamicInputScriptFactory : public UNiagaraScriptFactoryNew

Remarks

Niagara dynamic input script factory.

Constructors

Name Description

Public function

UNiagaraDynamicInputScriptFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UNiagaraScriptFactoryNew

Name Description

Protected function Virtual Const

FName

 

GetAssetTypeActionName()

Give child factory classes the ability to define which asset action it represents.

Protected function Virtual Const

ENiagaraScri...

 

GetScriptUsage()

Give child factory classes the ability to define which script usage type it represent.

Overridden from UFactory

Name Description

Public function Virtual Const

FName

 

GetNewAssetThumbnailOverride()

Returns an optional override brush name for the new asset menu.

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