UNiagaraEditorSettings::GetResetSimulationOnChange

Gets whether or not the simulation should reset when a value on the emitter or system is changed.

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h

Include

#include "NiagaraEditorSettings.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorSettings.cpp

Syntax

bool GetResetSimulationOnChange() const

Remarks

Gets whether or not the simulation should reset when a value on the emitter or system is changed.

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