| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptFactoryNew.h |
Include |
#include "NiagaraScriptFactoryNew.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraModuleScriptFactory : public UNiagaraScriptFactoryNew
Niagara module script factory.
Name | Description | |
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UNiagaraModuleScriptFactory ( |
Name | Description | ||
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GetAssetTypeActionName() |
Give child factory classes the ability to define which asset action it represents. |
|
|
ENiagaraScri... |
GetScriptUsage() |
Give child factory classes the ability to define which script usage type it represent. |
Name | Description | ||
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GetNewAssetThumbnailOverride() |
Returns an optional override brush name for the new asset menu. |