| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeAssignment.h |
Include |
#include "NiagaraNodeAssignment.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraNodeAssignment : public UNiagaraNodeFunctionCall
Name | Description | ||
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AssignmentDefaultValues |
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AssignmentTargets |
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FSimpleMulticas... |
AssignmentTargetsChangedDelegate |
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OldFunctionCallName |
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Title |
Name | Description | ||
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BuildParameterMapHistory ( |
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GatherExternalDependencyData ( |
Go through all the external dependencies of this node in isolation and add them to the reference id list. |
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RefreshFromExternalChanges() |
Refreshes the node due to external changes, e.g. the underlying function changed for a function call node. |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
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AssignmentDefaultValue_DEPRECATED |
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AssignmentTarget_DEPRECATED |